In a previous article I talked about a simple trick I used to make the clouds more vivid. Recently I added some more effects to the sky, namely : shadows.
Category: dev
How my two weeks game took two months
So I released my last prototype on the Google Play Store and thought it was time to look back on why and how I did it.
Sky rendering trick
Lastly I worked on the rendering for my prototype. The tiles from kenney look quite nice, but that’s not yet a whole world. A world needs more depth, movement and life. That’s how I added a sky. Continue reading “Sky rendering trick”