So I released my last prototype on the Google Play Store and thought it was time to look back on why and how I did it.
Month: December 2015
Sky rendering trick
Lastly I worked on the rendering for my prototype. The tiles from kenney look quite nice, but that’s not yet a whole world. A world needs more depth, movement and life. That’s how I added a sky. Continue reading “Sky rendering trick”
Poor man’s level editor
Welcome to my first blog post. I’ll use it to present you my ongoing progress on my different games. The new game I’m working on is a god game for mobile.
For now its name is ‘monolith‘ but it’s not definitive yet. The game is in isometric 2d (or 2.5d) and will strongly rely on physics and AI. Continue reading “Poor man’s level editor”